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Runemate alpha fighter varrock guard
Runemate alpha fighter varrock guard












When in combat, the movement speed of all colonists is slightly increased.

runemate alpha fighter varrock guard

The intent with the aggression system is for small fights to provide a warning to the player before they escalate into murder, and to prevent needless suicidal rages. Health Check - If health is too low, stop fighting, and flee. Instigate Fight - When a colonist sees another colonist, and starts fighting.įight Back - After being attacked, should the colonist fight or flee?Īttack Unconscious Colonist - Should the colonist continue to fight, even when the other colonist is incapacitated? More specifically, there’s several stages of combat, each controlled by aggression (in no particular order): They’ll stop fighting if they become too injured (unless they’re really angry). So a colonist will fight their best friend if they’re really really angry. A colonist with high aggression will fight, and a colonist with low aggression will flee.Īggression is calculated based on: Health + Anger + Morale + Relationship. Using weapons will decrease anger.Īggression is the “thing” that controls a colonist’s actions during combat.

runemate alpha fighter varrock guard

Getting punched or seeing an enemy will increase anger.

runemate alpha fighter varrock guard

+100 is when a colonist is as angry as possible. Internally, anger is a need, like hunger or sleep, but it’s not shown to the player.Īnger has a value between -100 and +100. While others could have an increased chance of crippling, like a baseball bat. Some weapons could have a higher bleed chance, like a knife.














Runemate alpha fighter varrock guard